Will Kommor Design
A pixelated cartoon of Will Kommor.
wkmr.mail@gmail.com
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The Ladder

Where: Los Angeles, CA
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Completed: April 2024
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Website

The Ladder

One of the most buzzed-about escape rooms in the country...A boundary-pushing experience.
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LA Times
The Ladder is overwhelmingly ambitious, seriously replayable, and deeply enjoyable. Hatch Escapes took a lot of risks in style and gameplay, asking players to accept a slew of new and exciting ideas.
~
Room Escape Artist

About the Project

The Ladder, a 90-minute live group experience located in the heart of Los Angeles, is a groundbreaking departure from your typical escape room format. Designed to be fully replayable and offer a deep, enaging experience for puzzlers and non-puzzlers alike, it combines a truly devious puzzle track with a wealth of scored minigames and an RPG-inspired branching storyline leading to almost a dozen possible endings.

My Contributions

As the Interactive Media Director, I...

  • Developed Unity-powered selection menus, video players, and other player-facing interactive media elements.
  • Worked alongside the Lead Creative Technologist to develop the game's back-end database, inter-device communication system, and show control system.
  • Built three custom retro arcade games to be played inside the experience (including pitching concepts, writing game design documents, programming, buidling levels, designing audio, implementing art, and assisting in the final physical intallation).
  • Managed and gave creative direction to several freelance artists working on illustration, pixel art, and game programming.
  • Handled all video VFX tasks, such as color grading, keying, compositing, and designing and rendering 3D plates.
  • Produced, directed, and edited over 100 voiceover audio cues for a phone switchboard game.
  • Designed 2D graphics for various needs, including control panel art, paper documents, and wallpaper.
  • Handled intake of music files from the composer, cut them into loopable sections, and worked with the team to ensure high-quality playback in the physical space.

Case Studies

Developing In-Universe Arcade Games
October 2, 2024
Developing In-Universe Arcade Games
October 2, 2024

Spoiler Warning:
(Click to reveal)

Powering Device Interactions with MQTT
September 13, 2024
Powering Device Interactions with MQTT
September 13, 2024

Spoiler Warning:
(Click to reveal)

Every damn one of them would murder his own mother to climb a couple rungs up the ladder. But not you though, right? You are as pure as the cold driven snow. Me too, buddy. Me too.

Mother of Frankenstein

Where: Bookstores nationwide
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Completed: June 2023
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Website

Mother of Frankenstein

Pretty much the definition of out-of-the-box thinking.
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Publisher's Weekly
A perfect puzzle experience.
~
Forbes

About the Project

Mother of Frankenstein is an immersive puzzle experience that challenges players to uncover the truth behind Mary Shelley's infamous monster. Designed for 1-6 players and spanning 10-15 hours, it combines intricate puzzles with a rich narrative, divided into three acts of beautifully crafted documents and artifacts.

While offering a satisfying challenge for dedicated puzzlers, it also weaves an emotional story that engages players on a deeper level, culminating in the construction of a 3D puzzle model of Frankenstein's castle.

In addition to the core game materials, we designed several accessory products that can be purchased separately or as part of our Ultimate Edition. These include:

  • A physical set of hint cards that provide detailed guides to each puzzle without spoilers. (A digital hint system is available online for free.)
  • A document refill pack for resetting the game to its original state.
  • A custom hardback print of the original Frankenstein novel, featuring original art and puzzles by acclaimed game designer Rita Orlov.

My Contributions

As the Graphic Design Lead, I...

  • Designed hundreds of print-ready documents, from old weathered letters and sections of poetry to jigsaw puzzle components and astrological maps.
  • Worked closely with manufacturing guidelines to ensure proper dimensions, color specifications, and non-destructive inclusion of die lines and adhesive areas.
  • Handled the technical side of the packaging design and delivery, including proper implementation of the templates and placement of SKU barcodes, child safety warnings, and legal info.
  • Prepared and edited a custom edition of an original Frankenstein novel for publication.

Case Studies

It is a secret I would have taken with me to the grave, except that it is, in more ways than one, our family’s legacy, and thus rightfully belongs with you...

Puttshack

Where: Atlanta, GA
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Completed: April 2021
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Website

Puttshack

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About the Project

Puttshack is a tech-infused adult minigolf experience invented by the creators of Top Golf. Their games are immaculately themed, and special ball-tracking technology helps keep score and power interactive features in the various courses. Puttshack is a new franchise that is quickly picking up steam in both the United States and the United Kingdom, with 18 locations and 8 more opening soon at the time of writing.

My Contributions

As the Opening-Day Game Technician / Game Ambassador, I...

  • Assisted the build team in preparing the golf courses and player onboarding stations for opening day.
  • Worked directly under the lead builder and technician, learning about the technology powering the courses, the interactive displays, and the player-tracking system.
  • Worked as a Game Technician after opening, helping players correct scores, performing on-the-fly maintenance on sensors and computer systems, and servicing the electronic ball dispenser machines.
  • Worked also as a Game Ambassador after opening, guiding high volumes of players through the onboarding process and teaching them how to play.

Case Studies

The Golden Phoenix

Where: Any road trip's distance from Atlanta, GA
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Completed: February 2018
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Website

The Golden Phoenix

SOOOOOOO MUCH FUN FOR ALL AGES!!!
~
DGS572019, Yelp
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About the Project

The Golden Phoenix is an actor-driven immersive game that pits teams of players against one another in a race to claim the biggest piece of their late Uncle Art's inheritance. Each team, representing a family with connections to the deceased, must work to solve puzzles and collect as many "inheritance cards" as they can before time runs out. The game culminates in a final showdown where each family must present a eulogy honoring their beloved uncle, using the cards they've found as touching anecdotes. The family who delivers the most stirring eulogy gets to claim Art's most prized possession: the beautiful Golden Phoenix statue itself.

Part escape room, part Easter egg hunt, and part improv theatre game, The Golden Phoenix's most unique selling point is actually its portability. The entire game is designed to pack into a few bins that fit easily into the trunk of a car, enabling an actor (playing Jimmy, the executor of Art's will and neutral-party family member) to travel with the game and put it on for groups anywhere in the city. This makes it a flexible and fun choice for corporate events, birthday parties, and conventions. Plus, in a pinch, an escape room can rent it to run in their own event space if they ever need to run one more game simultaneously then they actually have.

My Contributions

As the Game Designer & Graphic Designer, I...

  • Came up with initial concepts, puzzle designs, game flow, and actors' scripts for the project.
  • Designed all of the print graphics, including paper documents and wooden "inheritance cards".
  • Designed digital assets for marketing, including the logo and key art.

Case Studies

You have each increased your wealth by interest in your lineage, or become the poorer in your self-interest.
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